Booster Types
Booster types are the different values you can alter with boosters. As previously stated, there is currently 6 built-in booster types, explained individually here. You can add more booster types via the API, found here.
Per-Booster Config Options
A lot of configuration goes into each booster. Below, I explain each setting.
Config Key | Description | Default Value |
---|---|---|
enabled |
Whether the booster is enabled or not. If disabled, the booster will not appear in any commands. |
true |
stack-type |
The stack type of the specified booster. Definitions of different stack types can be found in the "Stack Types" section below. |
"queue" |
holder-stack-type |
How boosts with different holders are combined. Options are add and multiply . |
"multiply" |
temporary-permanent-stack-type |
How temporary and permanent boosts with the same holder are combined. Options are add and multiply . |
"multiply" |
permanent-permanent-stack-type |
How permanent boosts stack with each other. This is only used for the player holders meta permissions. Options are add and multiply . |
"multiply" |
booster-meta-keys |
A list of meta keys that NeoExtras will check for permanent boosts on the player. This list is initially populated with the meta key neoextras.booster.perm-boost.[booster-name] . |
|
permanent-world-boosts |
A map of each world's permanent boost. On config generation, every world is added to the config at a value of 1.0 (no boost). |
|
max-boosts |
The default maximum boost for each holder type. | |
lang |
Per-booster lang, explained in the "Per-Booster Lang" section. | |
config-version-no-touchy |
This is for NeoExtras to be able to update configs without screwing up your settings. Don't touch this unless you want to break something. |
Varies per-version. |
Stack Types
Stack types are how different temporary boosts with the same holder stack with each other. There are 7 different stack types, explained below.
Stack Type | Description |
---|---|
none |
Does not stack any boosters in any way, not allowing boosters to be started while another is running. |
time |
Adds the time of equivalent boosters, denying others. Contexts must also match to be considered equivalent. |
add-boosters |
Adds all active boosters together as they run on their individual timers. |
multiply-boosters |
Multiplies all active boosters together as they run on their individual timers. |
queue |
Queues boosters to be activated once the current booster expires. |
time-queue |
Adds the time together of equivalent boosters and queues the next booster to be activated once the current booster expires. |
prioritized |
Forces the highest/strongest booster to take effect immediately, while the rest of the boosters run in the background. |
prioritized-time |
Forces the highest/strongest booster to take effect immediately, while the rest of the boosters run in the background. This also adds the time together of equivalent boosters. |
prioritized-queue |
Forces the highest/strongest booster to take effect immediately, pausing the time left on weaker boosters. Once the strongest booster ends, the weaker booster resumes its timer. This also adds the time together of equivalent boosters. |
Per-Booster Lang
The majority of lang is per-booster, per-holder. Below is the description of each lang key.
Lang Key | Description |
---|---|
list-header-self |
The header for the list command when the target is yourself. |
list-header-other |
The header for the list command when the target is not yourself. |
no-boosters-active-self |
The message in the list command when the target is yourself, and you have no boosts of this type active. |
no-boosters-active-other |
The message in the list command when the target is not yourself, and you have no boosts of this type active. |
Per-Holder Lang | Messages that are generated per-holder. See "Per-Holder Lang" for more details. |
Per-Holder Lang
These are lang keys that are generated per-holder. Default messages per-holder differ based on the holder.
Lang Key | Description |
---|---|
booster-cannot-stack |
The message sent when this booster's stack-type does not allow another booster to be added. |
booster-started |
The message sent when a booster of this type is started. |
contextual-booster-started |
The same as booster-started , for contextual boosters. |
booster-reminder |
The message sent to the player when they login if a booster of this type is active. |
contextual-booster-reminder |
The same as booster-reminder , for contextual boosters. |
booster-time-added |
The message sent when time is added to a booster in any of the stack types that allow it. |
contextual-booster-time-added |
The same as booster-time-added , for contextual boosters. |
booster-queued |
The message when a booster of this type is added to the queue. |
contextual-booster-queud |
The same as booster-queued , for contextual boosters. |
booster-priority-takeover |
Only used in the prioritized-queue stack type, this is the messagefor when a newly started booster takes priority over an already active booster. |
contextual-booster-priority-takeover |
The same as booster-priority-takeover , for contextual boosters. |
booster-list |
The line returned in the booster list command when referencing a boost of this type and holder. |
booster-list-admin |
The line returned to users with the permission neoextras.boosters.admin when referencing a boost of this type and holder. By default, this includes a cancel button to generate the stop command for the booster referenced. |
timed-messages |
Timed messages are messages sent when boosts hit the time configured. You can have infinite timed messages. The configuration key is how long the booster has left when it sends that message. Keys must start with a number, then be appended by -[time-unit] . Valid time units are hours , minutes , and seconds . 4 timed messagesare generated by default: 5-minutes , 1-minute , 30-seconds , and 5-seconds . |
Built-in Booster Types
NeoExtras comes with 6 built-in booster types, described below.
Catch Booster
Catch boosters multiply the catch rate by the player's total boost.
Additional Configuration
Config Key | Description |
---|---|
unaffected-specs |
A list of pokémon specs that this booster does not affect. |
Context
The context for this booster is a pokémon spec, causing boosters to only affect pokémon that match the spec.
EV Booster
EV boosters multiply the amount of EVs gained by the player's total boost.
Additional Configuration
Config Key | Description |
---|---|
unaffected-specs |
A list of pokémon specs that this booster does not affect. |
Context
The context for this booster is a pokémon spec, causing boosters to only affect pokémon that match the spec.
Experience Booster
Experience boosters multiply gained pokémon experience by the player's total boost.
Additional Configuration
Config Key | Description |
---|---|
unaffected-specs |
A list of pokémon specs that this booster does not affect. |
Context
The context for this booster is a pokémon spec, causing boosters to only affect pokémon that match the spec.
Friendship Booster
Friendship boosters multiply the amount of friendship gained by the player's total boost.
Additional Configuration
Config Key | Description |
---|---|
unaffected-specs |
A list of pokémon specs that this booster does not affect. |
Context
The context for this booster is a pokémon spec, causing boosters to only affect pokémon that match the spec.
IV Booster
IV boosters multiply a configurable amount of IVs by the player's total boost.
Additional Configuration
Config Key | Description |
---|---|
unaffected-specs |
A list of pokémon specs that this booster does not affect. |
ivs-to-manipulate |
The amount of IVs to alter. |
Context
The context for this booster is a pokémon spec, causing boosters to only affect pokémon that match the spec.
Shiny Booster
Shiny boosters divide the player's shiny rate by the player's total boost.
Additional Configuration
Config Key | Description |
---|---|
unaffected-specs |
A list of pokémon specs that this booster does not affect. |
Context
The context for this booster is a pokémon spec, causing boosters to only affect pokémon that match the spec.