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Booster Holders

Booster holders are objects that can hold boosts. There are 3 booster holders by default: global, player, and world. More holders can be added via the API, explained here. See more information on each below.


Global Holder

The global holder affects all players. Targetting the global holder does not require (or even allow) you to include a holder-name argument. There is no option for permanent global boosts. If you'd like a permanent global boost, I suggest setting every world's permanent boost. The max global boost is determined per-booster in their respective configs.


Player Holder

The player holder represents individual players. Players must be online to target them. Depending on the general config option player-boosts-tick-offline, player boosts may pause on player logout until their next login. Permanent boosts are a little different, using permission metas. Multiple meta keys can be set per-booster under booster-meta-keys, allowing for infinite permanent boosts. This is the only default holder to use the permanent-permanent-stack-type option. While the default max-boost can be set in each boosters config, it can be overridden per-player with the meta permission neoextras.boosters.max-boost.[booster-name].


World Holder

World holders affect all players in the specified world. Permanent and max world boosts are also per-booster, found in each boosters individual config. World boosts are always considered relevant to the player in booster list, reminders, and messages.